ActorX Importer complements functionality of the Epic Games ActorX Exporter. Epic's plugin can export psk and psa files from 3ds Max, Maya and XSI. Plugin from this page has opposite functionality: you can load psk and psa files back to the 3ds Max (there is no versions for Maya and XSI). Tutorial: 3ds Max Skinned Meshes Into Game. 3ds Max (obviously) - I'm using 2012 x64; Importing the mesh you wish to change. Also for export, I recomend just leaving tangent space on if you are doing anything besides the body. In nifskopespellsbatchupdate tangent space.
Though its popularity has waned a bit in recent years, Autodesk’s old soldier still commands an impressive segment of the professional DCC market, especially as it pertains to the video game industry.You can download a 30-day trial from if you want to test it. Installing the I3D exporter pluginGIANTS Software has an installer that dramatically simplifies the process of getting the I3D exporter plugin to work in 3ds Max. You can find the installer in the sdk folder where Farming Simulator is installed on your computer (or your Downloads folder if you got the latest version from the GDN). The file name of the installer should be something like maxi3dexport6.0.0.exe.The installer should be able to find where you’ve installed 3ds Max on your computer and provide a checkbox to ensure that’s where you want the plugin to go. Click the Install button. When the installation is complete, you can start or restart 3ds Max to use the exporter.
Exporting your modThe exporting process for 3ds Max is very straightforward. Click on the Max button in the upper-right corner of the window and go to the Export menu item. You can either export the whole scene or just export the current selection. Which one you choose depends mostly on the nature of your mod.
If you’re not sure, just choose to export the whole scene.After you click Export, 3ds Max produces a file browser dialog for you to pick where on your hard drive your scene should be exported. Navigate to the folder of your custom mod and type in a name for your file.You need to choose the GIANTS I3D (.I3D) option from the Save as type drop-down menu.After you pick where to export and set the file type to I3D, click the Save button. Another dialog opens with a series of options for controlling how your scene is exported. In the simplest cases, you can keep all options at their default values.
The Game Exporter provides a streamlined workflow to export models and animations clips in FBX format to your game engine. Utilities panel Utilities rollout More button Utilities dialog Parameters rollout Game Exporter button. Application menu Export Game ExporterThe Game Exporter is specifically targeted for game users to export game assets more efficiently. The small number of settings let you export assets without the need to understand or change too many settings.
You can save the settings to quickly export again in the future. If you need to change more detailed settings, there is a link to the FBX plug-in.With Animation Clips support, you can export multiple clips as a single FBX file or as multiple files. You can set the start and end frames for each clip, and preview to make sure it is correct.The Game Exporter makes it easy to export your models and animation clips.